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ered by a strong gate with a chain lock (DC 20 to pick).
into a base of operations for their strikes into the
The only key stays inside the cave with the necro-
frontier, it won t be hard to do. The mine is no
mancer Kurjan Sawtooth.
where near played out, and if the PCs want to hire
Kurjan is an orc cleric of Wee Jas who desires the a manager from the nearby town, they can make
power that death can bring to him. He has successfully fixing up the keep and using the mine a break-
allied his small war-band with two powerful trolls and even proposition without too much trouble. The
taken over Brightstone Keep. Now, he s using the gifts DM can use further adventures around
of Wee Jas to create and command undead to guard his Brightstone Keep to help the PCs develop a
slaves and build his army. rapport with the locals and a vested interest in the
area.
Creatures: Kurjan Sawtooth lives inside this cave
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area, along with several zombies and skeletons he has Exploring the mine: Maybe Kurjan wasn t in
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"
created. During the night, his undead minions super- Brightstone Keep just because of its nearness to
vise the slaves as they work in the mines. At the first the town perhaps there s something down below
sign of trouble, Kurjan casts desecrate and makes it the keep that caught his interest. It is possible that
more difficult for anyone to turn his most loyal fol- the mine complex was abandoned not because of
lowers. humanoid invasions, but because the original
miners found something far more deadly below
Kurjan Sawtooth, male orc Clr6: CR 6; Medium Humanoid
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the mountain than a few cave-ins.
(6-ft. tall); HD 6d8+12; hp 45; Init +0; Spd 20 ft.(plate mail);
AC 18, touch 10, flat-footed 18; Atk +8 melee (1d12+4, +1
greataxe; SA spells; AL LE; SV Fort +7, Ref +2, Will +7; Str 16,
ABOUT THE AUTHOR
Dex 10, Con 14, Int 11, Wis 16, Cha 14.
Creative Director of DUNGEONS & DRAGONS, Ed (or
Skills and Feats: Spellcraft +9, Concentration +12; Martial
Ted, or T'Ed, depending on who you talk to) started at
weapon proficiency (greataxe), Extra Turning (+4 attempts
West End Games in 1991, came to TSR in 1995, and
per day), Power Attack.
ventured out to the Great Northwest (and Wizards of
Possessions: +1 greataxe, +1 half plate, wand of magic mis-
the Coast) in 1997. You may know his work from the
sile, 3rd-level caster (15 charges).
Birthright or ALTERNITY lines, or you might see his
Spells Prepared (5/5/5/3): 0 cure minor wounds, inflict
short D&D adventure, "Evil Unearthed," appearing in
minor wounds (2), read magic, resistance; 1st cause fear*,
the August 2000 DUNGEON magazine. Now that the
bane, command, deathwatch (2); 2nd death knell*, death
knell, cure moderate wounds, desecrate, hold person; 3rd new D&D game is out, Ed thinks he should finally be
animate dead*, bestow curse, speak with dead, summon mon-
able to get some sleep.
ster III
7 [ Pobierz całość w formacie PDF ]

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